SEBASTIAN KNIETZSCHGAME DESIGNER (B.Sc.) |
sebastian.knietzsch@gmx.de ![]() |
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At the tender age of 6 I played my first video game called Stargoose. Since that day I was sucked into the world of games and played everything avaiable. Until the upper school when I eventually started to analyse and dig deeper into game logics, I started to make use of level editors (e.g. Settlers II, Age of Empires, Cossacks 1+2, ...) and joined my first online game. After I received my General Higher Education Entrance Qualification I applied at the MediaDesign University Berlin where I started to study my passion, game design. During my studies I learned more about design, programming and game logics, helping me to understand and analyse games even more. Combined with my strong RTS/TBS background I developed a "notation for level designs of real-time strategy games" in my bachelor thesis. Altogether I just love to analyse and improve game concepts or to create them from scratch. In the past years I started specializing on MMOGs.
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